How to earn Bytes

STICKY: Earning Bytes by C0D13

SITE CURRENCY
EARNING & SPENDING BYTES


BYTES are an in-game currency that can be exchanged to spawn wild Pokemon, upgrade your skill trees, and unlock new Pokemon party slots and moves. All player characters receive a universal basic income (UBI) of 100 BYTES per week just for existing on the site! This comes through in a single bulk payment once per week, provided you make at least 1 in-character post. Additional BYTES can be gained by posting on the forum with other players.

To spend BYTES, please post in Moderation Requests and a mod will update the relevant stats when available.

+500 BYTES - Creating a Character
+100 BYTES - Universal Basic Income (UBI) / Posting Once per Week
+10 BYTES - Starting an In-Character Thread
+5 BYTES - Posting in a standard In-Character Thread, Spawn, Offline Thread or Side Game
+3 BYTES - Posting in the Inventory or Journal
NO COST - Trade Items/Pokemon, Equip a PKMN in a Skill Tree, Switch Trainer Subclass, Shiny Max-Tier Pokemon
-25 BYTES - Evolve a PKMN, Switch Move Mod
-35 BYTES - Add a Pokemon to your Box (Golden Pokeball Slot)
-50 BYTES - Class Tier 1 > Tier 2 Upgrade, Switch Type Mod, De-Equip or Switch PKMN from a Skill Tree, Increase Tall Grass HP by 50
-100 BYTES - Unlock Special Ability, Class Tier 2 > Tier 3 Upgrade, Clone Legendary DNA, Upgrade Starting Subclass Tier, New Player Damage Type
-200 BYTES - Class Tier 3 > Tier 4 Upgrade, Fishing Rod, Beta Commuter Pass, Evolve Trainer Star, Request Rookery Egg Type, Upgrade Basic Subclass Tier
-300 BYTES - Upgrade Advanced Subclass Tier
-400 BYTES - Re-Spec Full Character, Class Tier 4 > Tier 5 Upgrade, Create Type:Null


KICKSTARTER
SPEND BYTES TO CHANGE THE GAME FOR YOURSELF!


From time to time, UNOVR will run a site KICKSTARTER event to drum up new ideas, changes, and in-character lore! Using UNOVR Kickstarter, members may attempt to crowdfund in-character "changes" to the game of UNOVR using their BYTES (not real money.)

Based on the difficulty/reasonableness of your request, the mods will assign a BYTE GOAL to your pitch before announcing it to the site. For this reason, making a strong pitch is essential. Why should we introduce real-life ostriches to the site, and why should your fellow members sacrifice their BYTES to make your vision a reality?

UNOVR Kickstarter is currently closed while we finish implementing our backlog! Thank you for your understanding!

Past (successful) Kickstarters are listed below.

50 BYTES - Add Oricorio to Beta Bethany's Bargains
50 BYTES - Make Litten (and evolutions) Canonically Illegal!
700 BYTES - Wurmple (not evolutions) +50 Z-Move and Rain Dance
150 BYTES - Introduce Collectable Hats (items, loot)
500 BYTES - Black Belt Subclass, Player Able to Fight Pokemon Directly
50 BYTES - Add Wimpod to Gothic Bethany's Boudoir
50 BYTES - Riding a Bike Without a Helmet is Illegal!
500 BYTES - Couple Subclass
500 BYTES - Freezer Subclass
To be continued...




Trainer Subclass Info

STICKY: TRAINER CLASSES by C0D13

TRAINER SUBCLASSES

CHOOSE ONE FOR YOUR CHARACTER


All player characters start with one of the three basic Trainer Subclasses, which provide aesthetic elemental effects and bonuses to favored Pokemon.

Players who max out a subclass at Tier 5 may equip an additional subclass! You may also switch Subclasses at any time for no cost, as long as the new subclass is one you have unlocked (see: Prerequisites). You will not lose any BYTES or progress you have spent on a subclass by switching it out.

More subclasses will become available later as players progress through the game!

GARDENER (Grass)

Heralded by floral aromas, Gardeners have the ability to make flowers bloom, seedlings sprout, and cleanse areas of death and decay. These trainers' Grass-type Pokemon grow unnaturally large and strong or display unusual numbers of blossoms thanks to their careful tending. New greenery often buds where a Gardener has recently passed, often springing up even in their hair or belongings!

KINDLER (Fire)

These smoking-hot trainers leave a trail of scorched footprints everywhere they go. Harmless embers naturally fall off their bodies, and one may find the temperature around a Kindler to be proportionally hot to their emotions. Kindler battles are often mistaken for fireworks shows, as a Kindler's Fire-type Pokemon can exude sparks and flames of any color. Kindlers also have increased resistance to heat— they don't even need oven mitts!

SWIMMER (Water)

The world beneath the waves poses no problem for these Water-Type specialists, to whom water is as easy to breathe as air. It works vice versa, too: Water-type Pokemon owned by a Water Trainer are able to freely swim through the air, suffering no disadvantages on land. Rain sluices freely off a Swimmer, leaving their hair and clothes completely dry even in a deluge.


Please note that aesthetic descriptions are entirely optional— you may always choose to toggle them on or off in your User Interface!


BASIC SKILL TREE

Each basic trainer class comes with an associated skill tree. You automatically start at Tier 1.

TIER 1: CLASS FLAVOR
  • Your character has all the aesthetic features, abilities, and effects on their Pokemon as stated in the class description. Note: this is optional.

TIER 2: +5 TYPE PKMN
  • Your character has chosen to specialize! You gain a +5 to Pokemon of your class's favored type.

TIER 3: +5 TYPE MOVES
  • Your character has learned to fine-tune their specialization. All Pokemon moves of your favored type gain a +5.

TIER 4: KNOW YOUR ENEMY
  • Your character knows their own type's weaknesses. Your attacks versus enemy Pokemon of your favored type are always supereffective (+20).

TIER 5: NEVER NORMAL
  • When any of your character's Pokemon uses a Normal-Type Move, it becomes your favored type instead.


ADVANCED SUBCLASSES

Unlike Basic Subclasses, which are all variations of the same formula, Advanced Trainer Subclasses break the mold. They may be niche, specialized, or simply unusual/creative options for the more adventurous players. Only 2 Advanced Classes may be equipped at a time, unlike Basic Subclasses, which are unlimited.